My name is Moshe Linke. I am a solo indie game developer and freelance level designer/environmental artist based in
My love for art and videogames started very early. I always had that urge to create art and after I played the wonderful game "NaissanceE"
I decided to teach myself game development. Soon I realised, that video games are the perfect medium for art and architecture.
In Hamburg I grew up with alot of interesting architecture and that's what draws me to transport them into my work.
In the last few years I created a handful of small games, joined a little dev team, that formed after winning the dreamhack jam 2017 TowerTeam and now i am one of the leading developers in the art-games scene.
2018 i released my first commercial game on steam. Fugue in Void.
It got alot of attention from press and on social media.
I was part of many exhibitions around the globe and i have made it in the biannually WASD-Magazin.
I create small experimental indie games. Most of them focus heavily on neo-brutalist architecture and other more on modern art or I like to explore philosophical ideas in concrete ways.
All of them are immersive audio visual experiences. Sound and music is very important to me and I really pay attention to creating the right atmosphere in my enviroments. The focus of my games is around their exploratory elements.
People love to explore and discover stuff in my worlds that challenge their expectations. I try to keep the experience simple and not distractive through text, thats why tell my story through my enviroment. Perfect to lean back and just enjoy the experience. Take a break from stressful AAA-games.