My name is Moshe Linke. I am a solo indie game developer and freelance level designer/environmental artist based in
My love for art and video games started very early and i always had that urge to create virtual worlds.
I began to teach myself game development. Soon I realised, that video games are the perfect medium for my art and passion for architecture.
In Hamburg I grew up with a lot of interesting architecture and that's what draws me to transport them into my work.
In the last few years I created a handful of small games, joined a little development team, that formed after winning the dreamhack jam 2017. My role in the art game scene began to grow more and more.
2018 i released my first commercial game on steam. Fugue in Void - probably my most important work.
Ongoing i was part of many exhibitions around the globe and made it in the biannually WASD-Magazin.
2019 me and my work was nominated for the 2nd Humble New Talent Award at A MAZE. in Berlin.
In late 2019 i have founded my company "Moshe Linke Studio".
2020 - Working on Neon Entropy
2021 - Working on Neon Entropy
2022 - Still working on Neon Entropy
I create small experimental indie games. Most of them focus heavily on neo-brutalist architecture and other more on contemporary art ideas.
I like to explore abstract ideas in concrete ways.
All of them are immersive audio visual experiences. Sound and music is very important to me and I really pay attention to creating the right atmosphere in my environments. The focus of my games is around their exploratory elements.
People love to explore and discover stuff in my worlds that challenge their expectations. I try to keep the experience simple and not distractive through text, that's why tell my story through my environment. A fusion between art and games.